Careers

Terrible Posture Games is a group of independent developers with a penchant for fresh ideas in gaming, such as the FPS/roguelike hybrids “Tower of Guns” and “Mothergunship”, as well as the first ever playable sitcom “3 out of 10”. TPG is currently looking for:

Unreal Software Engineer

This is a permanent and fully remote position.
To apply, please send resume and cover letter to: jobs@terribleposture.com

Responsibilities

  • Develop and maintain optimized C++ and Blueprint gameplay systems for both VR and traditional games
  • Working with systems to support UE4 Networking and Replication for Multiplayer
  • Communicating directly with design and art to create in-editor C++ and Blueprint tools
  • Helping to Identify and convert Blueprints to C++ for optimization

Requirements

  • At least 3 years of experience and 1 shipped game
  • Demonstrated proficiency in Unreal C++ AND Blueprint
  • Experience with general 3D mathematics and linear algebra
  • Self-motivated and passionate about making video games
  • Open minded, enjoys collaboration with others, and excited to learn
  • Must be willing to work during core hours 10am-4pm EST

Pluses

  • Experience with console development
  • Experience with Unreal Python tool scripting
  • Experience with editor utility widgets
  • Experience with profiling and optimization
  • Experience with Online Subsystems

Art Director

This is a permanent and fully remote position.
To apply, please send resume and cover letter to: jobs@terribleposture.com

Responsibilities

  • Direct the visual identity for TPG Projects, aligning with any brand, lore, or technical requirements
  • Lead a team of artists and animators to create visually cohesive and engaging game worlds
  • Assist with the day to day tasking of your team across multiple projects
  • Mentor staff in their growth as artists and developers
  • Take ownership of each project’s art pipeline from concept-to-player, including: game assets, key art, marketing art, trailers, etc., collaborating with team members, studio partners, and outsource artists to meet the project’s needs

Requirements

  • At least 4 years experience in games with 3  shipped titles or comparable experience in a related field
  • A strong artistic background with a portfolio showcasing mastery of art fundamentals
  • Broad knowledge of industry software
  • Strong eye for lighting, color, and composition and visual storytelling
  • Excellent communication skills 
  • Experience with both 3D and 2D art styles
  • A positive and collaborative attitude towards working with a team
  • Ability to work productively and remain motivated in a fully remote environment.

Pluses

  • Experience collaborating closely with developers of other disciplines, including technical artists, engineers, and designers
  • Experience with Unreal Engine’s artist-centric tools (examples: Niagra/Cascade, Landscapes, Material and UMG editors, etc.)