Careers
Terrible Posture Games is a group of independent developers with a penchant for fresh ideas in gaming, such as the FPS/roguelike hybrids “Tower of Guns” and “Mothergunship”, as well as the first ever playable sitcom “3 out of 10”. TPG is currently looking for:
Unreal Software Engineer
This is a permanent and fully remote position.
To apply, please send resume and cover letter to: jobs@terribleposture.com
Responsibilities
- Develop and maintain optimized C++ and Blueprint gameplay systems for both VR and traditional games
- Working with systems to support UE4 Networking and Replication for Multiplayer
- Communicating directly with design and art to create in-editor C++ and Blueprint tools
- Helping to Identify and convert Blueprints to C++ for optimization
Requirements
- At least 3 years of experience and 1 shipped game
- Demonstrated proficiency in Unreal C++ AND Blueprint
- Experience with general 3D mathematics and linear algebra
- Self-motivated and passionate about making video games
- Open minded, enjoys collaboration with others, and excited to learn
- Must be willing to work during core hours 10am-4pm EST
Pluses
- Experience with console development
- Experience with Unreal Python tool scripting
- Experience with editor utility widgets
- Experience with profiling and optimization
- Experience with Online Subsystems
Art Director
This is a permanent and fully remote position.
To apply, please send resume and cover letter to: jobs@terribleposture.com
Responsibilities
- Direct the visual identity for TPG Projects, aligning with any brand, lore, or technical requirements
- Lead a team of artists and animators to create visually cohesive and engaging game worlds
- Assist with the day to day tasking of your team across multiple projects
- Mentor staff in their growth as artists and developers
- Take ownership of each project’s art pipeline from concept-to-player, including: game assets, key art, marketing art, trailers, etc., collaborating with team members, studio partners, and outsource artists to meet the project’s needs
Requirements
- At least 4 years experience in games with 3 shipped titles or comparable experience in a related field
- A strong artistic background with a portfolio showcasing mastery of art fundamentals
- Broad knowledge of industry software
- Strong eye for lighting, color, and composition and visual storytelling
- Excellent communication skills
- Experience with both 3D and 2D art styles
- A positive and collaborative attitude towards working with a team
- Ability to work productively and remain motivated in a fully remote environment.
Pluses
- Experience collaborating closely with developers of other disciplines, including technical artists, engineers, and designers
- Experience with Unreal Engine’s artist-centric tools (examples: Niagra/Cascade, Landscapes, Material and UMG editors, etc.)